Path of Exile's latest expansion is out now, too completely changes the agency that the ARPG's endgame works. It adds 32 novel maps to battle through, each of which has a boss at the end, equally good equally 4 powerful Elder Guardians that you'll induce got to defeat earlier you lot accomplish the novel bid bad: the Elder.
Before the update you lot fought through randomly generated maps to accomplish the Shaper, a Cthulhu-looking boss. Now, the Shaper too the Elder are at war, trying to separately spread their taint across the map. These taints behave on the agency maps await too feel: the Elder's minions volition literally suck the colouring fabric out of the world, weakening your grapheme if they're nearby, for example.
By choosing a item path you'll endure able to command the spread of both bosses, shepherding them towards item maps, or fighting dorsum against the taint of 1 inwards particular, allowing the other to induce got over.
This volition allow you lot to determine the type of loot you lot brand it sure enough areas (and there's buckets of new, rare items to larn your mitts on), too command zones that you lot desire to farm for goodies. It's a fairly complex organisation that Steven interviewed the developers nigh concluding month.
The update too adds novel grapheme customisation options, amongst 4 novel skills gems focused on necromancy too vi back upward gems.
Lastly, it adds a novel challenge league called the Abyss. There, you'll wander maps inwards search of cracks that nasties volition tumble out of. Follow the cracks too you'll notice a bigger grouping of enemies climbing out of a hole inwards the ground. Slay them all too novel cracks volition appear, leading you lot to unopen to other hole, too and then on. The enemies larn to a greater extent than challenging equally you lot progress too you lot larn less fourth dimension to clear them.
Read to a greater extent than nigh the update here, too again, read Steven's interview amongst the devs if you're interested.
Thanks PC GAMER
Before the update you lot fought through randomly generated maps to accomplish the Shaper, a Cthulhu-looking boss. Now, the Shaper too the Elder are at war, trying to separately spread their taint across the map. These taints behave on the agency maps await too feel: the Elder's minions volition literally suck the colouring fabric out of the world, weakening your grapheme if they're nearby, for example.
By choosing a item path you'll endure able to command the spread of both bosses, shepherding them towards item maps, or fighting dorsum against the taint of 1 inwards particular, allowing the other to induce got over.
This volition allow you lot to determine the type of loot you lot brand it sure enough areas (and there's buckets of new, rare items to larn your mitts on), too command zones that you lot desire to farm for goodies. It's a fairly complex organisation that Steven interviewed the developers nigh concluding month.
The update too adds novel grapheme customisation options, amongst 4 novel skills gems focused on necromancy too vi back upward gems.
Lastly, it adds a novel challenge league called the Abyss. There, you'll wander maps inwards search of cracks that nasties volition tumble out of. Follow the cracks too you'll notice a bigger grouping of enemies climbing out of a hole inwards the ground. Slay them all too novel cracks volition appear, leading you lot to unopen to other hole, too and then on. The enemies larn to a greater extent than challenging equally you lot progress too you lot larn less fourth dimension to clear them.
Read to a greater extent than nigh the update here, too again, read Steven's interview amongst the devs if you're interested.
Thanks PC GAMER