Seven: The Days Long Gone is an isometric open-world RPG amongst a focus on stealth too thievery. We were quite taken amongst it when nosotros caught upwards amongst its developers, IMGN.PRO too Fool's Theory, this fourth dimension in conclusion year, too it's solely grown to a greater extent than promising amongst its recent slew of teaser trailers. While the previous trailer focused on protagonist Teriel's sneakier abilities, the latest trailer focuses on how he fights when stealth goes south.
On overstep of beingness difficult to spot, it seems Teriel is too handy inwards a fight. He tin sack wield a diverseness of melee weapons—two-handed spears, one-handed swords too dual-handed daggers—as good every bit ranged too unloose energy weapons. You tin sack too arts and crafts traps too explosives to unlock novel options inwards combat, similar bouncing grenades off walls or leaving mines inwards the path of advancing guards.
Funnily enough, though, roughly of the combat system's near interesting components are the ones tied to the stealth. Just every bit Teriel tin sack insta-kill enemies from behind or above, he tin sack execute knocked-down enemies. Similarly, traps tin sack move used to preclude fights every bit good every bit halt them. Which serves to illustrate Seven: The Days Long Gone's much-vaunted dynamic world. We'll finally larn to sample it for ourselves when the game launches on Friday, Dec 1.