In March, new images from Junction Point's cancelled Ravenholm-set Half-Life 2 episode emerged. Led yesteryear Warren Spector, the studio's accept on the eerie zombie town was said to include a Magnet Gun—a twist on Freeman's iconic Gravity Gun—and the creator has immediately explained what its component subdivision inside his game would've been.
Speaking inwards this month's PC Gamer United Kingdom of Great Britain in addition to Northern Ireland of Britain in addition to Northern Republic of Ireland magazine, Spector affirms Ravenholm was non exactly an outpost inwards the ill-fated story's campaign, but that the episode was to endure laid upwards at that topographic point entirely.
"We wanted to tell the even out of how Ravenholm became what it was inwards the Half-Life universe," Spector tells us. "That seemed similar an underdeveloped even out that fans would actually enjoy. In add-on to fleshing out the even out of Ravenholm, nosotros wanted to run into to a greater extent than of Father Grigori in addition to run into how he became the graphic symbol he after became inwards Half-Life 2."
Speaking to the Magnet Gun, Spector explains how it would operate projectile magnetic balls to attract metallic objects from a remote location. Even inwards writing the examples he describes audio similar keen fun.Speaking inwards this month's PC Gamer United Kingdom of Great Britain in addition to Northern Ireland of Britain in addition to Northern Republic of Ireland magazine, Spector affirms Ravenholm was non exactly an outpost inwards the ill-fated story's campaign, but that the episode was to endure laid upwards at that topographic point entirely.
"We wanted to tell the even out of how Ravenholm became what it was inwards the Half-Life universe," Spector tells us. "That seemed similar an underdeveloped even out that fans would actually enjoy. In add-on to fleshing out the even out of Ravenholm, nosotros wanted to run into to a greater extent than of Father Grigori in addition to run into how he became the graphic symbol he after became inwards Half-Life 2."
"It went through several iterations, but the 1 I recollect was 1 where you'd burn a gluey magnetic ball at a surface in addition to anything made of metallic would endure forcefully attracted to it," says Spector. "You could burn it at a wall across an alley from a heavy metallic dumpster in addition to wham! The dumpster would wing across the alley in addition to slam into the wall. You tin forcefulness out imagine the number on anything approaching you lot inwards the alley—either squashed or blocked.
"Or you lot could endure fighting 2 robots in addition to striking 1 alongside a magnet ball in addition to they’d slam together making displace or combat impossible for them. Or you lot could endure trying to larn across a high-up opened upwards infinite alongside an I-beam hanging from a cable inwards the middle. Stand on the I-beam, burn a magnet ball at the far wall, the beam swings across the gap, walk off it, done."
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